![]() Soon in Skate you will be talking to the pro's, learning their signature moves, roaming around the city finding cool places to practice for the various challenges. Though there is a short, steep learning curve, once up and running, this feels a great deal more natural than button mashing. Skate on the other hand introduces the flickit controls, in a nutshell the thumb sticks essentially manage all control of the board. #CONTROLS FOR TONY HAWK PROVING GROUND WII SERIES#The basic controls - as they have always been in the series - are button orientated, hit the right combo at the right location to achieve the required trick.Īdvanced tricks and Nail-the's require the analogue sticks to be tweaked at the right moments, but other than that, it is a matter of learning the correct combos and sequences. THPG is by far the more forgiving of the two games, with it sometimes feeling like a car game than a skateboarding simulation, it takes a fair shunt to put this skater off his board. Which neatly moves us into the important controls discussion. Nail-the-trick puts the skater in slo-mo and gives stick control to the feet simply Nail-the-grab gives control to the arms and finally Nail-the-manual to give a new camera angle and enhanced feet control. Whereas, the different 'Nail-the's' in THPG must be unlocked at some point. The biggest distinction here is that the player in Skate begins the game as good as he will be, no stat increases, or much in the way of unlockable areas.Īnd that is an important distinction, Skate's presentation is laid back and not pushy, meaning players can roam around the city, checking out back yards and cool places just to hang out and have fun, with out the pressure of completing the 100 or so challenges in the game to have any form of progression. Neversoft, Studios, Vicarious Visionsīoth provide an urban jungle to traverse, with THPG taking you to the gritty (and more interactive) back alleys of Philadelphia, Washington DC and Baltimore, whilst Skate takes place in the large, much cleaner climes of the fictional San Vanelona.īoth games provide a solid career path with THPG giving the option of progressing through the fields of career athlete, hardcore skater or rigger (building ramps and rails to "improve" the city-scape for the skater) at will. Developer Black Box produces Electronic Arts foray into the skate-park with the simply titled Skate. #CONTROLS FOR TONY HAWK PROVING GROUND WII PS3#The venerable Tony Hawk adds another to the franchise list with Proving Ground (THPG) developed by Neversoft for PS3 and Xbox 360, for PS2 and Wii and Vicarious Visions gives us the Nintendo DS version. Recently gamers have had a couple of choices How welcome it is therefore to put a digital avatar through the rigours of city surfing. Sailboarding yes, but when it comes to skate boards I spent most of my youth with skun knees and cut lips. ![]()
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